pytmx.util_pygame_sdl2 module¶
Copyright (C) 2012-2022, Leif Theden <leif.theden@gmail.com>
This file is part of pytmx.
pytmx is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
pytmx is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with pytmx. If not, see <http://www.gnu.org/licenses/>.
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class
pytmx.util_pygame_sdl2.
PygameSDL2Tile
(texture: pygame._sdl2.video.Texture, srcrect: pygame.rect.Rect, size: Tuple[int, int], angle: float = 0.0, center: None = None, flipx: bool = False, flipy: bool = False)[source]¶ Bases:
object
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angle
= 0.0¶
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center
= None¶
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flipx
= False¶
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flipy
= False¶
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pytmx.util_pygame_sdl2.
handle_flags
(flags: pytmx.pytmx.TileFlags)[source]¶ Return angle and flip values for the SDL2 renderer